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Nexuiz illfonic
Nexuiz illfonic








nexuiz illfonic
  1. Nexuiz illfonic mod#
  2. Nexuiz illfonic professional#

The game play in our version of Nexuiz is very similar. Think of this Nexuiz as a 100% separate entity from the Nexuiz you guys know and love. I'm not the person to talk to about Legal stuff but we are definitely working together.

nexuiz illfonic

All parties are very supportive and eager to get behind bringing this to the console. We've worked out the deals with Alien Trap and Dark Places for our version of Nexuiz. Let's be very clear on some specific bullet points. This is the next chapter in the achievements you guys have accomplished. Nexuiz has achieved a lot of great things, which you guys should be very proud of. After playing Nexuiz, seeing it grow, I saw this project as being a great milestone for us to open our publishing arm to independent projects.

Nexuiz illfonic professional#

Our team includes many Quake based developers - including Paul 'Echon' Jackson as our Lead Programmer (Author EGL Quake 2 engine and admin of ), Forest 'LordHavoc' Hale (Author DarkPlaces and huge contributor to GPL Nexuiz), Chris Holden as our Lead Artist, who started his professional career working on the Quake 2 Extremities mission pack. This game is still in production, using Unreal Engine 3 as its backbone. When we first started our studio, we focused on making a game called 'Ghetto Golf'. IllFonic was started 2 years ago by myself, Charles Brungardt (President) and Raphael Saadiq. Let me be very clear that it is not our intention to snuff the GPL Free Nexuiz out in any way. With that said I want to support you guys as much as I can. Some of you may have heard of my personal project 'Quake 10 Year' I was working on in 2006. I fully understand and can relate to the concerns you guys have about this project and how this effects the game you love and have worked on for so long.

Nexuiz illfonic mod#

I started off with Quake and moved my way through mod communities, eventually getting involved with independent full games - then getting into professional game development. I've been involved within the independent community since 1997. I'll try my best to address as many questions as I can.įirstly, I'd like to mention who I am. So after we put the site up at Midnight MST (-8:00), I got on the #nexuiz IRC chat room to see what some of the concerns you guys in the community had. You can view higher resolution screen-shots we released last night on gamespot ->. Here is some press recently put up from Shogun Gamer ->. I know a lot of you in this community have a lot of questions as to what is going on with the recent announcement.īefore we get started, I'd like to forward you guys the official press release -> My name is Kedhrin Gonzalez, Lead Designer and Co-Founder of IllFonic, LLC.










Nexuiz illfonic